Boxes that changes in Pscale & colour based on size?

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My reference is based on the youtube link below:

https://www.youtube.com/watch?v=lx2dLrXyyIA [youtube.com]

3:58-4:06

So I know how to achieve the humanoid running with the trails on him by using
1.Scatter -> Connect Adjacent points + Trails


What got me curious is what would be your approach on the growing cubes?
I was thinking something like
1. Scatter -> Copy
2. Then an effector which would control the points “PScale” attribute.

But how would you apply a shader/colour that would change its colour based on the size of the cubes?

Any help would be appreciated.
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Take a look at some of the examples on Tokeru [tokeru.com]. Matt has some example files posted demonstrating how to change size color via an effector.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Hello everyone, recently I faced a new problem. Currently, I've managed to replicate out the body and the trails effect but for the Wires connecting around his body, I'm having trouble getting the look of it.

To Enivob, I've looked at the examples from Tokeru which is interesting and probably will give me the result I wanted. But I haven't tested it yet and will do in the future.

Hip File included in the .Zip Folder.
https://drive.google.com/open?id=0B8BS-JInxKFtT01lcHNlN2lsczQ [drive.google.com]

Any help would be appreciated.
Edited by YH - Jan. 19, 2017 04:11:27
Just a student learning Houdini
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