Killing Displacement based on distance

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I'm trying to cut off displacement based on distance from camera. I can kill the displacement value information by normalizing the geo bounds information. And multiplying a turbulence noise against those black/white normalzied values. My question is that even though the displacement value in that area of the geometry is 0 it still sees to be subdividing the geometry. Is there a way to kill the displaced geometry creation in those areas as well?

Thanks!!
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LOD solution attached that will just need porting to alter displacement > should be easy .

Rob
Edited by circusmonkey - Jan. 18, 2017 18:31:00

Attachments:
rse_lod_swapdistance.hip (1014.0 KB)

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