Hi,
Im simming Bullet RBD and Wire Object in one DOP context, they collide and affect each other, nice.
How can I constrain them together ? Attach two RBD objects with wire ?
See attached hip and image. There is so many constrains in DOPs, which one should I use ? Is Constrain Network the right approach ?
Thanks!
Bullet RBD constrained to Wire Object
5705 4 2- tas3d
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- houndman
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don't know if i'm up to date but i think the feedback you are looking for is currently not possible natively.
maybe this is a workaround for you…
http://ihoudini.blogspot.de/2011/10/wire-to-rbd-feedback-in-dops.html?q=wire [ihoudini.blogspot.de]
it's old… but it worked for me on 15.5.717 despite error message
regards
maybe this is a workaround for you…
http://ihoudini.blogspot.de/2011/10/wire-to-rbd-feedback-in-dops.html?q=wire [ihoudini.blogspot.de]
it's old… but it worked for me on 15.5.717 despite error message
regards
- tas3d
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thanks houndman, I checked this method before, the result is bit laggy and doesnt really look realisitic.
I found this statement in docs, so I assumed Constraint Network is the right way to go, I just dont know how to set it up.
I found this statement in docs, so I assumed Constraint Network is the right way to go, I just dont know how to set it up.
Constraint Network
dynamics node
Constrains pairs of RBD objects together according to a polygon network.
Note
This DOP is currently only supported by the Bullet Solver and the Wire Solver.
Michal Tas Maciejewski @ www.vfxtricks.com
- scorpes
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- windwolfx23
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