Hi,
I exported an alembic cache from a huge Bifrost mesh with a velocity channel attached to it, how can I import it inside of Houdini to be able to use Motion blur ?
That would help me a lot, Thanks!
Import Velocity Channel into Houdini ?
2135 3 0- Fay_Hiba
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- Enivob
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I don't think the Alembic file format supports transfer of attributes from any package. Please correct me if I am wrong?
What you can do is simply drop down a Trail Sop after you unpack the Alembic and set it to computer velocity.
What you can do is simply drop down a Trail Sop after you unpack the Alembic and set it to computer velocity.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- Fay_Hiba
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- buki
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Actually from Houdini to Maya, we always transferred velocity as vertex color attrib, and Arnold can render that.
Only thing is that Maya is super sensitive to geometry, so it takes a couple of tries while you are not getting some error message or warning in maya. Also uv is an attribute too.
Only thing is that Maya is super sensitive to geometry, so it takes a couple of tries while you are not getting some error message or warning in maya. Also uv is an attribute too.
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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