HDA from AutoRig does not deform

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I create a rigged character using the AutoRig panel with the Embed in Hip file option. It deforms and can be posed as expected. If I duplicate the hda or bring it in from TAB > Digital Assets in the network editor. The geometry does not deform with the rig. If I dive into the node, the deform node inside geo_skin appears to be selected correctly and the display geometry switch in the parameter panel works as expected. The geometry just does not deform.

I'm a novice at this hda business so it is likely that I didn't save something correctly. Any ideas of what I should check?

Here is my process for building the rig:
1. Import geometry through FBX
2. Launch the autorig panel
3. Select Operator and point to the geometry node inside the FBX subnetwork
4. Select the biped preset
5. Select Embed in hip file
6. Turn on display deform SOP
7. Create the rig
8. In the Scene View adjust control points
9. Back to autrig panel, File -> Save
10. Generate

The character can be posed.

Duplicate the node. This version does not deform with changes to the rig.


Edit after more experiments… Looks like I need a final step to update and save the digital asset for clones to work properly. As far as I can tell, this involves unlocking the DA and updating the Type Properties?
Edited by jrboddie - March 26, 2017 00:14:59
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are you able to send this HDA in through the support page?:
https://www.sidefx.com/bugs/submit/ [sidefx.com]

I just built a rig, and TAbed in another and both deform.
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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I was able to make my hda produce deformable clones by saving the original after the generation step. I'm sure the problem is my lack if understanding of the hda process/embedded vs file/python panel save vs Houdini save/presets/galleries/otl managers/properties/etc…

I'm good for now and will look for the masterclass on tge autorig.

Thanks.
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Hello,

I've been following the various troubleshooting posts from 2017 regarding issues with Autorig.
I was wondering if someone could help me understand the tetrahedralize error



When I dive into Geo_Skin to bake:


Error
Invalid source /obj/Woman1/geo_skin/solidconform/tetrahedralize
Error: Invalid Max Size constraint (can't be 0)..

I cannot find any information about this error.

Would be great to get help troubleshoot this. Here are images to illustrate my process




thank you
Edited by rafstahelin - Nov. 2, 2020 09:01:08

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