Hi people,
I am doing a fluid simulation of a tyre going through a puddle, but it's travelling rather fast.
Tyre splash [youtu.be]
I, obviously, can't just slow the tyre down, as it won't have the same effect. So, can I render out sub-frames - say, ten sub-frames for every ‘actual’ frame?
Or, perhaps, the alternative is to render the animation frame-by-frame, but time-stretching the simulation? So, a ten-frame animation is actually, now, one hundred frames, but retains the shape of the actual speed.
I'm sure I read something in the Mantra node of the OUT network, but I can't find it again… if it ever existed in the first place? :-/
Thanks,
Neil
Slow-motion particle rendering?
1812 1 0- NeilHall
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- NeilHall
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NeilHall
Hi people,
I am doing a fluid simulation of a tyre going through a puddle, but it's travelling rather fast.
Tyre splash [youtu.be]
So, can I render out sub-frames - say, ten sub-frames for every ‘actual’ frame?
I'm sure I read something in the Mantra node of the OUT network, but I can't find it again…
Sorry, I've just realised that's what the ‘Increment’ is for on the Start/End/Inc values! I thought increments were integers only.
Sorry to have disturbed you all. :-/
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