multiple displacement maps(blendshapes) workflow

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i have a couple of diplacement maps that correspond to some blendshapes….but simply piping out the P N output of one disp vop into the P N input of the next disp vop,gives very unpredictable results .does anyone have a better workflow for this
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How are the maps intended to be combined? The validity of the technique depends on that which was used to create the maps in the first place.

If you want a summation of vectors, you need to add up the map values (the zero-centered raw values), and connect the sum to the value input of a displace node.

Chaining P,N in a series of displacement texture nodes will produce a different result.

Jonathan Mack
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