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This isn't really a hEngine thing more like FBX pipe thing, but I'm not sure where to put the question.

For various reasons I can't use hEngine, i need to get a model with shader data into unreal. I haven't got abc to work, so I'm using fbx. All primitives have a shader path, but when I import into unreal, there is just the default shader and not a list of all the different shaders.

What am I doing wrong?


In case anyone else wanted to know.

The Principled shader doesn't appear to carry over to UE4 via fbx, when I changed the shader to a default plastic shop all material groups were imported properly.

There was a similar bug fixed about a week ago. Can you try Houdini 16.0.576 or later?
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