aoakenfoArchiact
April 21, 2017 20:24:57
UE4 has a CurveFloat asset type. You can use them with Timelines. Has anyone tried exporting animation curves from Houdini into CurveFloats in UE4?
digitallysane
April 22, 2017 04:41:46
I know that if you export an FBX that has blendshapes from Houdini, those come into UE with editable animation curves. No idea if this helps in your case.
aoakenfoArchiact
April 24, 2017 15:37:24
Thanks. I haven't tried anything yet, it's just a random thought at this point.
Basically, I've used CurveFloat assets with FTimeline in the past. I was thinking it might be neat to export them directly from Houdini. I suppose I could use python to export that anim curve data and load it up in UE4 somehow. It's all very fuzzy right now, but I might experiment with this.