Here are .hip files corresponding to my talk at Bengaluru GAFX 2017.
mandel2.hip - The Mandelbrot set written in VEX as a COP
mandel3.hip - A point cloud exploration of the Mandelbulb set in VEX.
Neither of these are particularly polished or refined, but might be helpful if you're interested in exploring these fractals.
Bengaluru GAFX sample files
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- jsmack
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Thanks for the files. I pasted your vex into a cvex procedural, and mapped iteration to density with exp(-iter*0.05), and rendered as an iso surface. I've rendered a few mandelbulbs in the past, but I always used a distance estimator instead. This discrete method works well too. I was surprised how quickly the cvex procedural rendered, just 45 minutes on a 4 core machine with Volume quality 5 at 6x6 samples and gi.
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