How do I access all the different height field erosion elements for texturing/shading with the new terrain system?

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Hey guys,

I'm relatively new to Houdini and I have been messing around with the new terrain system in Houdini 16. I just built a simple terrain by layering some noises and then added some erosion to it. I then converted the height field to polygons.

How do I go about texturing this terrain. If I add a material now it adds it to the overall geometry. I want to access the erosion “maps” ( bedrock, flow, water, debris etc) and shade them appropriately. How do I do that?

I'm attaching the test file I made along here for reference.

Thank you.

Attachments:
Terrain_generation_test_v1.hipnc (590.5 KB)

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