Hi,
So I have a question that I think my shot benefit greatly. So I have this enormous river I need to make, which I plan not to do with flip.
But It makes S shapes etc, it has a visible flow to it, so obviously ocean is a good start for this, but I need to find a way to comb the wave direction.
So initially I tought, I am just going to make a vector volume field and use that some how in ocean spectrum to override the direction or whatever i can make sense of.
In spectrum node there is a calc_amplitude vop which has winddir attribute which converts into a vector2 field with x and z.
So I am trying to figure out, how can I manipulate this to inject my own path for waves……
anyone??
thanks
tim
Bending , combing ocean flow..but how?
2275 2 0- tricecold
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Head of CG @ MPC
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
- tamte
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- tricecold
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thanks man, we are not on 16 yet, but I am sure I can find a workaround based on this…
edit:
wow done, so easy , thanks man
edit:
wow done, so easy , thanks man
Edited by tricecold - May 25, 2017 08:22:18
Head of CG @ MPC
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
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