Copy a Mesh and exact Time Offset

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Heya, this should be pretty simple but I can't wrap my head around.
I assembled a little test scene for show purpose.

The upper mesh (or lower) shall have the exact time and the copies of it should get x frames offset per step.

I used the copy stamp paramater only for random values in some tutorials. I am not sure how I can get a controlled output.
The For-each loop has the same problem. It bakes my time after every step.
(I guess instancing is also an option but I assume there's some knowledge needed which is too heavy for me right now.)
Edited by Kobar - June 21, 2017 02:56:20

Attachments:
timewarp.PNG (441.9 KB)
timeoffset.hiplc (63.0 KB)

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Are you trying to create a time echo effect? Why not use the trail sop?
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Heya, thanks for your answer. I thought trails were only for computing the trails itself so that idea definitely helped but in this case I also want to offset the translation of each iteration.
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Here we go

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Capture11.PNG (707.5 KB)

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