Hair simulation in h16: Why hair generation is taking so long?

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Hi!

I'm just testing fur simulation in Houdini 16 on a simple deformed sphere and everything seems fine except… COOKING TIMES. I mean I cached skin deformation and guide simulation and everything is perfect until I enable visibility of Hair Generate node. Why doesn't Hair Generation node contain caching option just like Guide Simulate? Why is it updating every time every frame, even if I didn't change anything in the scene? And finally WHY it takes so long?! If guides simulation is cached on disk then generating hair shouldn't be nearly real time fast? Even if I check prune option and set it to 0.95 it still taking so long…

Am I doing something wrong? Now the only way to watch my hair simulation in real time is rendering it to flipbook and it's not satisfying at all… And that's only simple sphere test. I can't imagine working on animal fur simulation, it would be horrible.

I would appreciate any advice.

Edit: My hardware is GTX 960M/i7-6700/32gb ram.
Edited by alutaroma - July 5, 2017 14:46:44

Attachments:
fur_sphere_test.hiplc (615.6 KB)

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not sure but looks like you are doing a FEM simulation at the same time.
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Omg, you're right. I thought I had cached it… Now it's quite acceptable (4 sec per frame for 5000 hair dens) but I'm still worried about more complex fur simulation. I'm gonna try soon.

Thanks for the help.
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