DOCS: noise() function missing

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Hello,
There is no documentation available online for the VEX noise() function!! How do I find out what the bounds are on the noise? I'm pretty sure it's -1 to 1 but I don't know for sure…

Cheers,

Peter B
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From the very much missed 7.0 Docs

There are two forms of Perlin style noise. A non-periodic noise which changes randomly throughout the N-dimensional space and a periodic form which repeats itself over a given range of the space. The periodic form can be used to generate patterns which “tile” over N-dimensional space (i.e. a noise based texture map which repeats seamlessly).

The noise has a range of (0, 1) with a median value of 0.5. The distribution of the noise depends on the dimension, with higher dimensions approaching a Gaussian distribution of noise values.
if(coffees<2,round(float),float)
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Cool, thanks. Yes, I keep the old HTML docs around just for that, but I'm on my laptop which doesn't have them.

I still maintain that the new docs system is great _except_ when coding VEX!! Bring back the old HTML based VEX docs, IMHO.

Cheers,

Peter B
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Can anyone post the old docs somewhere?
I am not so eager to install H7 just to get the docs
Thanks
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