FBX export UV problem

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Hi guys,

I have problem with exported FBX mesh from houdini to 3ds max, the UV in houdini is vertex atribute in my case , but in 3ds every single vertex is not welded, and I have a lot of uv islands, any sugestion how to fix this problem.

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uvIssue.jpg (603.1 KB)

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Ok I found the solution and the solution is to promote uv to point, but before Attr Promote sop add Vertex Split Sop wit split by uv attribute.

It's work but now have to weld manually vertices in max scene.

Still have issue with uv as vertex attribute
Edited by Zoo - July 27, 2017 10:54:47
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Hmm again new solution, first export mesh “A” with uv attribute on vertex (for clean mesh with welded vertices, in many cases its also a skinned mesh), next export mesh “B” with uv attribute on point (mesh is splitted on uv seams), in 3ds max copy UV from one to another in our case from “B”(uv Attrib om point) to “A”(uv Attrib on vertex), for final we have one single mesh with not splitted edges and also clean UV with one single island, all uv vertices are welded.
Edited by Zoo - July 27, 2017 11:57:05
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Hi,

The FBX exporter was fixed in 16.5.532, only unique UV values are now exported, which fixes the broken UV borders on export.
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