Hey all,
I wanted to get the advice of more experience Houdini users on this subject, Iv been watching a bunch of tutorials on how to create rocks in Houdini, But I am trying to create something similar to the image I attached. My questions is does anyone know a good tutorial I could use to create something like it? All the tutorials I have found show how to make more round like rocks or not as detailed , and I'm not getting the results I want when I try to the heighfeild tools. Or would sculpting it be my better option?
best,
vish
Making Procedural Cliff advice
9981 6 2- vishnu1024
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- goldfarb
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it's just been posted and so I haven't had time to watch it yet but this seems like what you're looking for:
https://vimeo.com/228238370 [vimeo.com]
https://vimeo.com/228238370 [vimeo.com]
- vishnu1024
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- NicTanghe
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- brianBurke
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two main ways to do this nic. first thing you'll want to do is to export your field as ‘surface’ rather than ‘density’. its as easy as changing the name of your export variable in your vop or wrangle.
to displace your ‘surface’ field, you can either displace the lookup or offset the field. displacing the lookup has the effect of moving the surface around in space based on your noise field (vector noise). offsetting the field is changing where in the volume the limit surface is drawn based on the noise (float noise). the differences are subtle but appreciable. here's an example of both.
to displace your ‘surface’ field, you can either displace the lookup or offset the field. displacing the lookup has the effect of moving the surface around in space based on your noise field (vector noise). offsetting the field is changing where in the volume the limit surface is drawn based on the noise (float noise). the differences are subtle but appreciable. here's an example of both.
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- chris_jeudy
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