Need workflow suggestions for making dense tubular shapes
1845 3 1- larkis
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I need to build a bunch of shapes that look like the one attached. It will also need to potentially animate but that is a secondary thing right now. Is there any workflow that would be best to use ? I need to have enough control to be able to art direct the silhouette of it. Any tips would be greatly appreciated.
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- mestela
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- brianBurke
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howdy larkis. there's tons of ways one could create this, but here's an example of one good workflow:
- create your free-form path using the draw curve tool in the viewport
- create a profile shape, like a sphere
- scatter points inside the profile shape
- animate the scattered points along your free-form path
- accumulate the points over time using the trail sop or the solver sop
- connect the points into lines using the add sop
- convert the lines into polygons using vdbs
Edited by brianBurke - Aug. 11, 2017 14:38:25
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