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As I know Flux asset affects the desire to try Houdini(especially Indie version) for some people.
In that topic I posted links to videos with new features.

We've noticed you bumping your own thread to promote your modelling tool

I think some of the people who bought houdini indie to try flux still want to read that topic
Edited by chrism - Aug. 21, 2017 11:03:57
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talking as a mere user here, I'm not backing nor countering SideFX's position
There's an anti-bumping policy implemented recently (or possibly implemented a long time ago, but just recently enforced) so your thread fell under its incidence.
My advice is, talk to a SideFX staff person (Chris probably?), choose a section where to post all your tool related stuff and ask them to pin it to the top so all the stuff you're releasing it's going to be found there. No need for bumping and users will benefit from finding all related info in a single thread.
I'm sure you and SideFX will come to a solution that works for everyone. Just try to talk to the people here, you'll get a fair hearing at the very least.
Edited by anon_user_89151269 - Aug. 13, 2017 07:52:08
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Thanks, McNistor. Any other place, but on this official SideFX forum, would be good
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I'd say it simply comes down to good forum manners with regard to the promotion of third party tools. There's a thread over on Odforce which is intended for links of interest (that aren't directly connected to Houdini) which you continually use to promote your tools. And you do the same in the Houdini Doodles thread on the Modo forums.

Personally, I don't object to this behaviour but I do find it ‘impolite’ forum conduct, especially when the posts are often little more than a video link. The end effect is that I tend to ignore your posts as they feel a little ‘spammy’.

None of this is to criticise Flux. A few of the artists I know through the Modo forum have purchased your addon and are very happy with their purchase.

I'm also not sure that I would frame Flux as a reason for artists to trial Houdini Indie when Flux is currently $99, soon to be $150 and the complete Houdini toolset is available in Indie for $199 (per annum). It's great that you've created an excellent add-on for Houdini that provides value for it's customers but it's possibly a little egocentric to say your efforts are are a reason to trial Houdini.
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I found it interesting even without written commentary.
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a little egocentric to say your efforts are are a reason to trial Houdini

Some of my customers told me about that

But yes, you are right, flux should not be the main reason to try Houdini
Edited by Alexey Vanzhula - Aug. 14, 2017 01:26:24
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TopoBuild 3.0 is proof that SESI is building more traditional modeling tools.

Hopefully ZBrush-esqe modelling sessions will be possible with this trend.
Houdini Indie
Karma/Redshift 3D
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@vux you just need a better marketing strategy. Forum posts are pretty ineffective, I certainly stopped reading them.

P.S. can't wait for this to go meta, when SideFx closes this thread about closing a thread
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aRtye
P.S. can't wait for this to go meta, when SideFx closes this thread about closing a thread

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@vux you just need a better marketing strategy. Forum posts are pretty ineffective, I certainly stopped reading them.

I just posted videos with features from upcoming release. Why this so bad? I know. The answer is in my last private message from SideFX Everything is much more ordinary…
Edited by Alexey Vanzhula - Aug. 15, 2017 04:44:06
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They're most likely just trying to stop the precedent of flooding the forum with ‘for sale’ type posts.
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vux
As I know Flux asset affects the desire to try Houdini(especially Indie version) for some people.
In that topic I posted links to videos with new features.

We've noticed you bumping your own thread to promote your modelling tool

I think some of the people who bought houdini indie to try flux still want to read that topic


For me, very personally, it's somehow ‘too much serious’ tool for app I'm using only for experimental purposes. While for majority of users, I'd believe the main output is ‘beauty of code’, not any real result like soft boolean.
In other words, if you'll be able to create a plugin for Maya or Max ( so, not one based on Houdini Engine or anything Houdini related), I'm pretty sure, your work will be valued a way better.
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your work will be valued a way better.

haha - I think you meant to say that maya/max users would pirate it more often - absolutely!
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Maya and Max not so cool for developing cool tools
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Can you do an architectural plugin with stairs and roof shingles and nanomesh types brick walls arches pillars and live booleans with auto uv? That would be nice. I would buy it.
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I can. And asset like you want in my TODO list. But it will not be soon.
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