How do I read geometry into C4D as separated objects instead of a whole pack?

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I made a bunch of flying birds with houdini , when loaded into c4d with Noseman's cache reader they are packed as one whole geometry. is there any way to separate them based on their geometry connectivity ?

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QQ截图20170904152902.png (5.0 KB)

hi hi hi
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the number of objects you get under the Asset Generator, is exactly the number of Geo Nodes you have in the top level of your Subnet inside Houdini.
The only exception I have ever seen, is the “walking crowd” asset, and I have no idea how it works.
For some reason, although this asset has only 4 active geo nodes, inside C4D you get many more.

I have attached the asset, but have no idea how this works.

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walkingcrowd.hda (94.5 KB)

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