What is the proper workflow to bring in a Crowd digital asset into Cinema 4D R18?
When I load my .hdlac file into C4D, the crowd geometry shows up and looks correct but I can't seem to run the simulation. Also every crowd geometry is represented as its very on geo as a child of the asset, so, I have a thousand individual children under the asset parent. I also would like to bake/cook the asset but Cook Asset seems to do nothing when I press it. Prehaps I am setting up the asset parameters wrong in Houdini 15.5?