Set max number of bones Influences per point in a mesh

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Hello, I'd like to ask if it's possible to set the number of bones that can influence a point when capturing geometry using the Biharmonic method, I can't go over 4 because of the Game Engine we are using, thanks….
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place Capture Correct SOP before Bone Deform SOP and set Limit Regions to 4
you may want to uncheck top 2 options, depending on your needs
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thanks tamte, it works perfectly.
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