Fluid on a tea cup escaping

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Hey guys,

I'm simulating a flip fluid inside a tea cup, on a character's hand (using Volume Collision and Alembic (deform collision))

Everything looks fine until the hand starts to move… The fluid doesn't stay inside the cup like it should be - Iike any of us walking while carrying a tea cup.

It's dropping away over the border like was in a fast movement.

I'm not sure how to solve this because the hand moves very gently… It's not a fast movement. Scale is also correct… And I'm using trail on calculate the velocities.

Any tip?

Sorry but I can't share the file.

Thanks!

Attachments:
Tea_03.jpg (66.7 KB)

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