I have a pyro sim for which I like the look my disturbance and turbulence microsolvers have on my flames (rendered using temperature and heat). However, I don't like how they are affecting my smoke (rendered using density).
Right now my turbulence and disturbance microsolvers are affecting the vel field to achieve the look I'm going for.
Is there a way for me to have my density field not be affected by the vel layer, or perhaps a way to apply a multiplier so that it's affected less? Or perhaps my density layer can use a completely different field other than vel?
Thanks for the help!
how can I create separate velocity fields for density and temp / heat
1196 0 0- mhspadez
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