I suppose this topic is directed mostly at Mike and Luiz but anyone who might have info on this is welcome to comment.
So, I thought of trying out the Game Development Toolset today. Super Excellent stuff guys - great work.
Anyways, to try out the tools, I ran the latest version from the repo (16.5), in Houdini 16.5 Apprentice at home. Sure watermarks and all that but everything seems to works just as expected (at least all the stuff I tried out).
So I come to the studio and fire up our FX version of Houdini 16, only to find out that features seem to be missing from the toolset when running in H16. Namely the “RGB lights rig”, “Emission Layer” and “Normals ‘blending’” features.
Now, I see in Mike's demo video ( https://sidefx.com/tutorials/channel-packing-pyro-data-using-the-texture-sheets-rop/ [sidefx.com] ) that he's using H16 (705), exactly the same we're running at the office, and he has all the features that were available in the 16.5 demo I ran. Even though the repo has been updated multiple times since that video was released, somehow those features have not found their way into the H16 version of the tools …or even worse been removed.
…and yes I tried nearly all the branches of the repo - older versions even.
Can anyone confirm this is the case. …or am I missing something here?
cheers!