Im doing a simple sim of a cup with fluid inside gets thrown onto a surface. I've imported my model, fractured it then glued the pieces together. Next I made a sphere and clicked FLIP fluid from Object. When I sim, the fluid basically passes through the mesh.
I've made sure the collision volume is right, but I'm basically stuck here. Is there a way to make it take more time to check if the particles are passing through the collision volume? Do I need to make a thicker proxy?
Here is an example of what is happening: https://streamable.com/6kovu [streamable.com]
FLIP fluid passing through a RBD Fractured object
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