Ethernaut
Dec. 12, 2017 02:06:46
Hi,
Are there any plans, or have been any discussions, to adopt
GLTF 2.0 [
en.wikipedia.org] as one of Houdini's export formats?
It's been gaining traction recently, and would be very helpful to me personally right now.
Thanks!
Ethernaut
Dec. 13, 2017 00:17:21
goldfarb
Dec. 13, 2017 12:50:05
Ethernaut
Dec. 13, 2017 13:26:33
Submitted! Thanks.
iamcreasy
Dec. 24, 2017 19:25:44
Ethernaut
Submitted! Thanks.
Can you please link the RFE you've submitted?
Ethernaut
Dec. 24, 2017 19:48:24
I'd love to post the link, but was unable to locate a “Find RFE” section or similar on the website to use the number I was provided (87080).
There's an easy to find “Report RFE” section, but the “Find RFE” counterpart is not obvious.
Thanks!
Leo.
Barrett Meeker
Feb. 20, 2018 02:45:28
Hey Leo! I'm here because I would also like a GLTF exporter!
mandrake0
Feb. 20, 2018 08:24:19
what could be done is to use houdini fbx export and blender GLTF exporter.
when i find some time i can make a script that creates automatically a GLTF file thru blender.
the script will do something like this:
houdini fbx export -> blender fbx load -> blender gltf export
Ethernaut
Feb. 20, 2018 12:51:09
Hey Leo! I'm here because I would also like a GLTF exporter!
Hi Barrett! :-)
what could be done is to use houdini fbx export and blender GLTF exporter
Yeah, there are other FBX to GLTF options out there as well. But it's very cumbersome, not to mention it doesn't support exporting Pbr materials. Even a basic translation of Principled shaders to Gltf Pbr Material would be incredibly welcome!
Cheers!
j_peeba
Feb. 22, 2018 04:17:03
I also want to voice my support for this. Being able to produce GLTF scenes that could be utilized directly by a game engine would be valuable for shaving off time from iteration cycles.
papicrunch
Feb. 23, 2018 04:47:35
+1 for this feature
anon_user_58123709
Feb. 23, 2018 10:26:56
+1 from me too!
jordibares
Feb. 25, 2018 09:14:31
Indeed seems like a very interesting future as we blend more and more our rendering with game engines. +1
duebergang
Feb. 27, 2018 01:47:05
+1 for glTF!
garyo
April 13, 2018 13:07:54
I'd also like to see this – and also a glTF (2.0) importer/reader. More and more models/scenes are using glTF as a common exchange format.
Pavel Dostal
April 16, 2018 04:53:31
submitted
rayfoundry
June 15, 2018 03:19:20
+1
Submitted an RFE. Hope SideFX is not sleeping away this development.
ck41
July 1, 2018 23:28:13
+1
rajanKazhmin
July 16, 2018 18:30:07
+1
anon_user_89151269
July 17, 2018 02:04:40
-1