Fracture Object and Inside/Outisde Texture

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Hi
I am trying to figure out how to texture inside fracture object while the outside I did camera mapping.
I applied texture to my object like this:


Next I create a uvtexture node inside the fracture object:


So this gives me camera mapping to outside fracture object. I would like to use additional texture to shade inside peaces. How can I do that? is it possible?
Thank you
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14 posts
Joined: Oct. 2015
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Ok I found pretty basic solution

before uvtexture node I put material node than applied material to it and set Group to inside. Works alright
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