So, I need to create a slow motion ‘fire tornado.’
Something like this: https://youtu.be/QwoghxwETng?t=1m34s [youtu.be]
Trying to figure out where to start?
Particle source or geometry/fluid source?
The final sim is going to be about 350 meters tall.
Any pointers or ideas would be very helpful.
Thanks!
Jim
Where to start with a pyro simulation?
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