Direct Modeling HDA

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https://gumroad.com/l/GVLLS [gumroad.com]
https://vimeo.com/user43923185 [vimeo.com]
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DM 2.0. What's new:

  1. We have now a complex modeling tool for artists called “Modeler”
  2. Polygonal tools menu has been removed. Replaced with Modeler tool
  3. Added a simple desktop “Modeler” - for Modeler maximized viewport mode
  4. “Soft Boolean” tools moved to a separate shelf. Revamped main shelf
  5. Removed deprecated DM 1.0 code and HDAs
  6. DM is now called “Direct Modeling”. Not “Direct Modeling HDA”



What is Modeler tool?

It is a brend new tool that replace old DM 1.0 modeling paradigm.
Modeler has subtools like move, rotate, extrude, bevel, bridge, fill quads etc.
But you are always in “Push” mode. It means that you can drag geometry with soft radius at any stage
and use it in combination with other transformation tools.

Main parts of Modeler tool:
  a. Always available “Push” mode
  b. Quick splitting with Ctrl+LMB. No need for separate split tool
  c. Advanced point selection with RMB and other hotkeys.
  d. Transformation tools: move, rotate, scale, grab (Blender like), aligned grab, resize, lattice, ramp deform, align etc
  e. Destructive modeling tools: extrude, bevel, bridge, delete, collapse, fill quads, create polygon and others
  f. History tools: Walk through history, bake (delete) history, clean history, etc
  g. Navigation improvements: Align camera to the best view plane
  h. And much more.




Currently DM 2.0 is in alpha stage
Edited by vux - June 29, 2018 18:34:46
https://gumroad.com/l/GVLLS [gumroad.com]
https://vimeo.com/user43923185 [vimeo.com]
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Great work man. Maybe a detailed overview and tutorial with release?

Cheers
Educator and Indie Game Developer
http://www.adamsdigitalacademy.com/ [www.adamsdigitalacademy.com]
Tutorials: https://www.youtube.com/c/Adamsvfxacademy [www.youtube.com]
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I have important information about next Direct Modeling release:

1. DM 2.0 will cost $120
2. Update from 1.0 is free
3. You will save $20 if you buy it now
https://gumroad.com/l/GVLLS [gumroad.com]
https://vimeo.com/user43923185 [vimeo.com]
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Got a quick question. Thinking about buying your product. I use a great deal of Kit Bash libraries and DM seems like a god send for managing that type of geometry. However, most of the kit bash libraries typically come in as a single .obj or .fbx file which can contain at times hundreds of different pieces. How do you go about putting each individual piece into the DM geometry library? Would it do it automatically, or do I need to manually separate and add piece by piece into it?

Thanks!


P.S.

I swear between you and the MOPs guys Houdini is becoming crazy easy to use!
>>Kays
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Hi Midphase. The Geometry Library stores every piece of geometry in bgeo file format + preview icon file. But it supports any format. It also has a button for auto convert your own folder with lots of OBJs for example.
Edited by vux - July 12, 2018 05:41:57
https://gumroad.com/l/GVLLS [gumroad.com]
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1:20

https://vimeo.com/247966897 [vimeo.com]
https://gumroad.com/l/GVLLS [gumroad.com]
https://vimeo.com/user43923185 [vimeo.com]
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vux
Hi Midphase. The Geometry Library stores every piece of geometry in bgeo file format + preview icon file. But it supports any format. It also has a button for auto convert your own folder with lots of OBJs for example.

Thank you Vux, I just bought your product. I'm very excited to learn it, although if I do have a slight issue is that I wish there were some proper video tutorials created for it. It's obviously quite complex and has a great deal of depth, but following how to use it on Vimeo can be quite a frustrating experience, particularly since in some cases you move too fast and it's hard to tell exactly what you did to make something happen.

Any chance you might do some better, step-by-step tutorials for it in the future?

Thanks!


P.S.

Is there a better contact where I could e-mail you directly with some questions?
>>Kays
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Midphase, I'll make some tutorial videos after release
https://gumroad.com/l/GVLLS [gumroad.com]
https://vimeo.com/user43923185 [vimeo.com]
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