Direct Modeling HDA

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DM 2.0. What's new:

  1. We have now a complex modeling tool for artists called “Modeler”
  2. Polygonal tools menu has been removed. Replaced with Modeler tool
  3. Added a simple desktop “Modeler” - for Modeler maximized viewport mode
  4. “Soft Boolean” tools moved to a separate shelf. Revamped main shelf
  5. Removed deprecated DM 1.0 code and HDAs
  6. DM is now called “Direct Modeling”. Not “Direct Modeling HDA”



What is Modeler tool?

It is a brend new tool that replace old DM 1.0 modeling paradigm.
Modeler has subtools like move, rotate, extrude, bevel, bridge, fill quads etc.
But you are always in “Push” mode. It means that you can drag geometry with soft radius at any stage
and use it in combination with other transformation tools.

Main parts of Modeler tool:
  a. Always available “Push” mode
  b. Quick splitting with Ctrl+LMB. No need for separate split tool
  c. Advanced point selection with RMB and other hotkeys.
  d. Transformation tools: move, rotate, scale, grab (Blender like), aligned grab, resize, lattice, ramp deform, align etc
  e. Destructive modeling tools: extrude, bevel, bridge, delete, collapse, fill quads, create polygon and others
  f. History tools: Walk through history, bake (delete) history, clean history, etc
  g. Navigation improvements: Align camera to the best view plane
  h. And much more.




Currently DM 2.0 is in alpha stage
Edited by vux - June 29, 2018 18:34:46
https://www.patreon.com/user?u=14076972 [www.patreon.com]
https://vimeo.com/user43923185 [vimeo.com]
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Great work man. Maybe a detailed overview and tutorial with release?

Cheers
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http://www.adamsdigitalacademy.com/ [www.adamsdigitalacademy.com]
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I have important information about next Direct Modeling release:

1. DM 2.0 will cost $120
2. Update from 1.0 is free
3. You will save $20 if you buy it now
https://www.patreon.com/user?u=14076972 [www.patreon.com]
https://vimeo.com/user43923185 [vimeo.com]
https://gumroad.com/l/GVLLS [gumroad.com]
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Got a quick question. Thinking about buying your product. I use a great deal of Kit Bash libraries and DM seems like a god send for managing that type of geometry. However, most of the kit bash libraries typically come in as a single .obj or .fbx file which can contain at times hundreds of different pieces. How do you go about putting each individual piece into the DM geometry library? Would it do it automatically, or do I need to manually separate and add piece by piece into it?

Thanks!


P.S.

I swear between you and the MOPs guys Houdini is becoming crazy easy to use!
>>Kays
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Hi Midphase. The Geometry Library stores every piece of geometry in bgeo file format + preview icon file. But it supports any format. It also has a button for auto convert your own folder with lots of OBJs for example.
Edited by vux - July 12, 2018 05:41:57
https://www.patreon.com/user?u=14076972 [www.patreon.com]
https://vimeo.com/user43923185 [vimeo.com]
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vux
Hi Midphase. The Geometry Library stores every piece of geometry in bgeo file format + preview icon file. But it supports any format. It also has a button for auto convert your own folder with lots of OBJs for example.

Thank you Vux, I just bought your product. I'm very excited to learn it, although if I do have a slight issue is that I wish there were some proper video tutorials created for it. It's obviously quite complex and has a great deal of depth, but following how to use it on Vimeo can be quite a frustrating experience, particularly since in some cases you move too fast and it's hard to tell exactly what you did to make something happen.

Any chance you might do some better, step-by-step tutorials for it in the future?

Thanks!


P.S.

Is there a better contact where I could e-mail you directly with some questions?
>>Kays
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Midphase, I'll make some tutorial videos after release
https://www.patreon.com/user?u=14076972 [www.patreon.com]
https://vimeo.com/user43923185 [vimeo.com]
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TO vux

i very please for you and you doing well with “Direct Modeling HDA” lot people like it have or will by it.

But please do not take this the wrong way but…

But this Side Fx forums not “Direct Modeling HDA” forum can you please “make facebook page” or on your vimeo page ask people to post there for Q&A

Or why not ask “od|force forums” for spot.

But coming here and see “Direct Modeling HDA” in 1'st page of “Houdini Lounge” 95% of the time because its getting bump by people asking question just for your “product”, Its bit much to ask for if people who not instead in your product“

you had some fascistic marketing you been in mention in ”3D Artist magazine“ and lot on the web eg cgpress.org

because you have really great product.

I do hope i not upset you in way ”vux" but please do take in consideration for other people uses this forum
Edited by gfxfx - Sept. 6, 2018 09:20:56
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gfxfx
TO vux

i very please for you and you doing well with “Direct Modeling HDA” lot people like it have or will by it.

But please do not take this the wrong way but…

But this Side Fx forums not “Direct Modeling HDA” forum can you please “make facebook page” or on your vimeo page ask people to post there for Q&A

Or why not ask “od|force forums” for spot.

But coming here and see “Direct Modeling HDA” in 1'st page of “Houdini Lounge” 95% of the time because its getting bump by people asking question just for your “product”, Its bit much to ask for if people who not instead in your product“

you had some fascistic marketing you been in mention in ”3D Artist magazine“ and lot on the web eg cgpress.org

because you have really great product.

I do hope i not upset you in way ”vux" but please do take in consideration for other people uses this forum

I think it should instead be moved to a relevant section that may or may not exist yet - such as a product subsection in the forums because it is difficult for people to market their products, especially amongst all of the free stuff that is available out there. Not being allowed to post your products in the forums is not a turn-on for developers or tutorial creators, so a relevant subsection I think would be the best solution.
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http://www.adamsdigitalacademy.com/ [www.adamsdigitalacademy.com]
Tutorials: https://www.youtube.com/c/Adamsvfxacademy [www.youtube.com]
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If you don't want to read about DM then don't click the link to open the thread. We are very lucky to have someone like Alexey working on such a wonderful modeling tool.

Alexey, keep up the good work, your update videos are always appreciated by myself and others.
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gfxfx
TO vux

i very please for you and you doing well with “Direct Modeling HDA” lot people like it have or will by it.

But please do not take this the wrong way but…

But this Side Fx forums not “Direct Modeling HDA” forum can you please “make facebook page” or on your vimeo page ask people to post there for Q&A

Or why not ask “od|force forums” for spot.

But coming here and see “Direct Modeling HDA” in 1'st page of “Houdini Lounge” 95% of the time because its getting bump by people asking question just for your “product”, Its bit much to ask for if people who not instead in your product“

you had some fascistic marketing you been in mention in ”3D Artist magazine“ and lot on the web eg cgpress.org

because you have really great product.

I do hope i not upset you in way ”vux" but please do take in consideration for other people uses this forum


if you do not like it then do not click on the topic. I have no issue with this being in forums, there are post which I have no interest in, I simply do not view it.
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Is this an open asset?

Well, with some extra bucks, that's totally ok.

Houdini credo in my opinion is: Be open…

Please do not misunderstand this.
But what happens with closed assets in new productions
if support declines?
Yes, I can install older H versions, bake out something….
but I can never use it again as before
Edited by matthias_k - Sept. 6, 2018 19:02:36
English is not my native language, sorry in advance for any misunderstanding :-)
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