Insert keyframe bug - bezier()4

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Has anyone else seen a bizarre bug with the latest version on Mac in which key frame insertion is broken?
Just started seeing this (super simple repro):
- New scene, add any object (e.g. cube).
- Option+Click on translate channel in param editor (or use RMB menu -> Set Keyframe).
- Instead of “bezier()” being inserted, “bezier()4” is inserted. Which errors out the node.
- I can then delete the “4” manually and everything is as it should be.
- Future keyframes inserted with “k” are fine.
- Try on any other channel, same problem.

Wha?!

This is on Mac High Sierra with Houdini Indie 16.5.323
Haven't tested on any other systems yet.

Thanks.
-Len
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Hmm…No one? Could someone help me a little: If you have houdini running on a mac…Run it, add any object and insert a keyframe and let me know if I'm out of my mind? You get a clean “bezier()” inserted?
If it's good, what version are you on?

Thanks!

-Len
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