Houdini 16 cant find Import Attribute node

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Hello, everyone
I am learning Houdini 16 and the old tutorial which I am watching is using the Import Attribute
node
I cannot find this in Houdini 16
and the one I see in the old tutorial has an OP Input Index and I cannot find this in Houdini 16 either

Is there a way I can find this node in Houdini 16?

Any help is appreciated

Thank you
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Do you mean the Table Import SOP? If not, which version of Houdini was it in? I couldn't seem to find an Import Attribute SOP in Houdini 15.5, 14.0, 13.0, or 11.1.

If you need something with a bit more flexibility than Table Import, (though its interface is a bit more daunting), there's a Load Data Table asset on orbolt: http://www.orbolt.com/asset/ndickson::load_data_table
Writing code for fun and profit since... 2005? Wow, I'm getting old.
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
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Maybe you can post a link to the tutorial?
English is not my native language, sorry in advance for any misunderstanding :-)
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import attribute is sop context (VOPSOP) only. It's been replaced by import point/primitive/detail/vertex attribute vops for the CVEX context (Attrib VOP).

http://www.sidefx.com/docs/houdini/nodes/vop/importpoint.html [www.sidefx.com]
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Thank you so much everyone for your advices
I am attaching here more details
I got stuck while doing a tutorial from Gametutor on Expression Bridge at http://www.gametutor.com/live/tutorials/houdini/expression-bridge/ [www.gametutor.com]

(The tutorials are free to watch after you sign for a free subscription)

He shows this in Chapter 7 - Creating The Main Cables at from 15 minutes and 57 seconds in the video

As you can see in Picture 1:
The author of the tutorial creates a VOPSOP2 node

This one I understand has now been replaced with POINTVOP in Houdini 16.0.705

Then in Picture 2:
He enters this VOPSOP node and he adds the ImportAttribute by finding it through the tab

Then in Picture 3:
You see the properties of his ImportAttribute node

It has a signature which says Vector Attribue
It has an attribute field which is set at Cd
AND it has OP Input Index which is set at 0

I tried to load ImportPoint attribute, ImportDetail attribute, Import Primitive Attribute
and even Import Vertex Attribute in my Houdini 16.0.705

None of them has the OP Input Index filed into which I can enter the integer value
which is needed

So this is my problem that I cannot find any alternative to the Attribute Import node in Houdini 16.0.705
If you need more details please let me know

Thanks a lot for everyone in advance
Edited by henrythejedi - Jan. 8, 2018 23:09:43

Attachments:
Picture 1.png (601.5 KB)
Picture 2.png (632.7 KB)
Picture 3.png (592.6 KB)

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ndickson
ndickson
Hello, ndickson
Sorry its not the table, this one is actually a node which is added inside a VOPSOP
I have attached the pictures here

Thank you once again

Attachments:
Picture 2.png (632.7 KB)
Picture 3.png (592.6 KB)

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jsmack
import attribute is sop context (VOPSOP) only. It's been replaced by import point/primitive/detail/vertex attribute vops for the CVEX context (Attrib VOP).

http://www.sidefx.com/docs/houdini/nodes/vop/importpoint.html [www.sidefx.com]
Thanks Jsmack
Sadly I cannot find any of the new attribute nodes containing the OP Input Index filed into which I can enter the integer value

I have attached the picture of what it has to contain
Thanks a lot

Attachments:
Picture 3.png (592.6 KB)

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matthias_k
http://www.gametutor.com/live/tutorials/houdini/expression-bridge [www.gametutor.com]
Hello, Matthias
Here is the link:
http://www.gametutor.com/live/tutorials/houdini/expression-bridge/ [www.gametutor.com]

I have attached pictures here too

Thank you
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Nope, its not there because it doesn't work that way anymore. Attrib vop has power beyond opinputs, as it takes file paths, which can point to any node in the scene. You won't be able to follow that tutorial verbatim, but adapting it to modern work flows should be a rewarding challenge.

You will find the Import point attribute vop has an opinput menu that can select from file and input number modes that more closely relate to the opinput selector of old. To select input 1, the second input, simple change the drop down to “Second Input,” etc. For more flexible control, use the file mode and connect a string containing a file path to the file input.
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Nope, its not there because it doesn't work that way anymore. Attrib vop has power beyond opinputs, as it takes file paths, which can point to any node in the scene. You won't be able to follow that tutorial verbatim, but adapting it to modern work flows should be a rewarding challenge.

You will find the Import point attribute vop has an opinput menu that can select from file and input number modes that more closely relate to the opinput selector of old. To select input 1, the second input, simple change the drop down to “Second Input,” etc. For more flexible control, use the file mode and connect a string containing a file path to the file input.
Thank you JSmack for pointing out that it simply won't work anymore
Let me try your suggestions now
Thank you so much once again
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jsmack
Nope, its not there because it doesn't work that way anymore. Attrib vop has power beyond opinputs, as it takes file paths, which can point to any node in the scene. You won't be able to follow that tutorial verbatim, but adapting it to modern work flows should be a rewarding challenge.

You will find the Import point attribute vop has an opinput menu that can select from file and input number modes that more closely relate to the opinput selector of old. To select input 1, the second input, simple change the drop down to “Second Input,” etc. For more flexible control, use the file mode and connect a string containing a file path to the file input.
If I was to ask you to make a small video tutorial on this is it okay i will pay if you need me too
thank you
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Maybe helpy…
other way to make “hanging lines”…

if I have some time left this weekend I'll try to rebuild the bridge thing.
(edited: added other example geo…)
Edited by matthias_k - Jan. 9, 2018 05:07:28

Attachments:
make_ hanging.hip (77.6 KB)

English is not my native language, sorry in advance for any misunderstanding :-)
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:-?

Attachments:
ScreenCaptureProject33.mp4 (2.4 MB)

English is not my native language, sorry in advance for any misunderstanding :-)
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matthias_k
Maybe helpy…
other way to make “hanging lines”…

if I have some time left this weekend I'll try to rebuild the bridge thing.
(edited: added other example geo…)
Hello, Matthias
Thanks a lot for your efforts
Sadly it doesnt show the Import Attribute issue that I am having
Thanks a lot though
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matthias_k
:-?
Hello, Matthias
Thanks a lot
I see what you tried to do and will see if i can sort it
because I am so new to Houdini I have no idea what to input in the file or first of second inputs
Please let me know if you will be willing to create that bridge from the gametutor tutorial to be compatible with Houdini 16
If you need to be paid for your efforts let me know
Thank you
Edited by henrythejedi - Jan. 9, 2018 06:22:25
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Attached is the cable part…
3 ways to get it working…

The GaTu, PoinWrangle and the Nurbs alternative.

The import… is the one shown in the video above ;-)

Hope that's helpy

Use “Shift + 3” or switch to back view,
all examples should give you same profiles…
ok, nurbs is a little bit diffrent but not to much.

(Edit: added comments to the point wrangle)
Edited by matthias_k - Jan. 9, 2018 15:05:07

Attachments:
bridge_cable.hip (101.6 KB)

English is not my native language, sorry in advance for any misunderstanding :-)
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thejedi
If you need to be paid for your efforts let me know

I've bought a “Backdoor” Account for $9.00 to see whats going on there,
feel free to spend some bucks to your favorite organisation and let me know
if the example above is helpy ;-)
English is not my native language, sorry in advance for any misunderstanding :-)
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matthias_k
Attached is the cable part…
3 ways to get it working…

The GaTu, PoinWrangle and the Nurbs alternative.

The import… is the one shown in the video above ;-)

Hope that's helpy

Use “Shift + 3” or switch to back view,
all examples should give you same profiles…
ok, nurbs is a little bit diffrent but not to much.

(Edit: added comments to the point wrangle)
Hi Matthias
Oh My Goodness
I don't know how to thank you Matt
You even created an entire file for me
and you even labelled everything so well

I will be forever grateful for your kindness

Do you have a website where maybe you teach Houdini?
I want to support you as well

Thank you for everything once again
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Glad to hear that it*s helpy :-)
English is not my native language, sorry in advance for any misunderstanding :-)
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