houdini scatter: export info to reproduce in Maya
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- olivierth
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- 1004 posts
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Hi,
I'm thinking about using houdini to scatter some rocks on a terrain. The problem is I want to render it in maya with redshift using proxies.
Would it be simple to get the info of the scattering (translate, rotate, scale) of each rock so I can instance rock proxies at those coordinates?
(I'm a big zero at coding)
Thanks for any insight!
-Olivier
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- sepu
- Member
- 405 posts
- Joined: Feb. 2012
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if you have RS just can export the proxy geo from H to Maya and render there. Not sure why not just render in H instead?
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- olivierth
- Member
- 1004 posts
- Joined: April 2017
- Offline
Thanks sepu!
I didn't think about that! I'll have to explore that option.
I'm doing everything in maya and I'm a noob in houdini. I would prefere to use houdini for what I can't do in maya only.
Thanks for the info!
-Olivier