Hi Everyone,
I'm trying to create a volume that takes its density and color from particles. The particles are emitted from a sphere and take their color from it's surface, which is blending between red and blue. I'd like to render this as smoke.
I've been searching for a solution to this, and while I've come across a few threads, I'm yet to find a working solution.
Based off what I've read however I've arrived at using a Volume from Attribute node to create the volume, and followed by an Attribute Transfer to bring the color across from the particles to the volume.
What I'm finding is that the pop net is only outputting a single Cd value, rather than values for each particle. Resulting in the volume in a single color.
I feel as though I'm missing some logic in how to achieve this… I've attached the working file and any feedback would be greatly appreciated!
Thanks