houdini to 3ds max exporting, how to keep UVs id?

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Export for 3ds max Object. (multiple selected, FBX)
And, works on houdini (todo rbd), Caching, Export FBX. (As 3ds max format-PC2-FBX2014)
Finally, Import on FBX file for made in Houdini.

Shape, UVs and motion were successful, but the specified value of the texture became invalid.
All Object Texture ID is 0(zero) or 1(one) on 3ds max.

I tried the same process as ABC file, but the result was the same.

In this process(3dsMAX > Houdini > 3dsMAX),
Is there a way to keep the value of the texture ID specified in Matterreals?

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