- Hello everyone 

im trying to render pyro sim in maya and the problem is fire doesn't appear, instead it show blocky voxel like in the render 

my setup was : created pyro sim from shelf (Exploison) exporting the sim after converting it to vdb, load in maya via arnold volume (grid density)

added aiStandard to the volume, than aiStandardVolume to shading group (in this stat only smoke is visible) 

So when i try to make emission type “channel” and the channel heat i get this blocky voxel issue 

thank you