Deleting primitives based on y position

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I want to delete all primitives that have their y position lower than an adjustable number. How would I code this in vex?
Edited by stephenanimation27 - Feb. 2, 2018 13:04:20
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so instead of the usual @P.y<123, use @P.y<ch(“Threshold”) ?

very basic setup here, left method more nodes, right method in a wrangle…
Edited by vusta - Feb. 2, 2018 14:31:20

Attachments:
removeprim.hipnc (68.5 KB)

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Thank you that helped a lot.
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