Hello,
I'm quite new to Houdini. I'm having issues with UV-mapped geometry I'm trying to trim using Boolean. This geometry is a product of Sweep node.
Here are UVs before and after:
Could anyone point me towards a solution? Should I do something with the geometry before boolean?
UVs messed up after Boolean SOP?
2173 2 2- Ankhe
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- neil_math_comp
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Welcome!
Wild guess: It looks like you probably want the A input to be treated as a surface instead of a solid. Did you make sure to set the “Treat As” parameter for A to “Surface” instead of the default “Solid”?
If you could post the HIP file, that would make it easier to look into.
Wild guess: It looks like you probably want the A input to be treated as a surface instead of a solid. Did you make sure to set the “Treat As” parameter for A to “Surface” instead of the default “Solid”?
If you could post the HIP file, that would make it easier to look into.
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- matthias_k
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