UVs messed up after Boolean SOP?

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Hello,
I'm quite new to Houdini. I'm having issues with UV-mapped geometry I'm trying to trim using Boolean. This geometry is a product of Sweep node.

Here are UVs before and after:


Could anyone point me towards a solution? Should I do something with the geometry before boolean?
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Welcome!

Wild guess: It looks like you probably want the A input to be treated as a surface instead of a solid. Did you make sure to set the “Treat As” parameter for A to “Surface” instead of the default “Solid”?

If you could post the HIP file, that would make it easier to look into.
Writing code for fun and profit since... 2005? Wow, I'm getting old.
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Maybe try an “Attribute Promote” and assign the UVs to the vertices.
Edited by matthias_k - Feb. 5, 2018 01:02:14

Attachments:
uv_mess.jpg (317.1 KB)
uv_mess_b.jpg (328.7 KB)
uv_mess.hip (88.9 KB)

English is not my native language, sorry in advance for any misunderstanding :-)
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