wetmap export for other applications

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Hello fellow houdinis. Have a question. How would you proceed to convert/ transfer a houdini wetmap to a shader outside of houdini (for instance to octane for C4D) or any other app? Cant get my head around that.

Thanks a lot

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I wouldn't use a shader, as it has too many variables you need to account for. My proposal is to use Point Attributes (Vertex Maps in C4D) and use the appropriate shader to read them (in C4D the Vertex Map shader for example).
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