I have run into a problem with some of my simulations where the first frame takes forever to compute, even freezing my scene, but if it does make it past the first frame, then it runs a lot faster. Any tips on why this could be happening?
My instincts tell me it is a combination of the initial size of the fluid container + the resolution. Still, I would like to optimize if possible, to reduce this start frame time.
Thanks for the reply. It is definitely dependent on my scene, as it doesn't happen in a blank scene, so I'm confident it isn't a version issue. It's just weird when the first frame takes a long time, but after that, the sim runs at a “normal” speed