replace each polygon by arbitrary geo (fiting the poly shape)

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I'm thinking of making a wood floor where I start from a grid and I would like to replace each polygon by a plank (or select from multiple planks) that I've manually modeled. I'd want the replacement to have the same width and lenght as the polygon.

I'm a houdini beginner so, I'm not too comfortable with VEX stuff..

Thanks!

-Olivier
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