Hey Guys,
Just playing around with H16 ocean tool updates… and am stumped with the ocean foam SOP.
My understanding it's a 2d particle sim that drives my foam shading and should be incorporated in any displacement
- however when rendering with a matching spectrum for displacement - My foam barely renders at all.
I've disabled whitecap cusp shading and you can clearly see the foam renders fine on an undisplaced surface, and does does not work on displacement.
Hip attached.