i made a quick Character-Model in Houdini, with a basic Rig and Animation. FBX export to unreal works for the Animation, but the Normals of the lowPoly char get smoothed and i dont want that.
When i import the Character to Unreal just as a Static Mesh, everything is shown as inteted, but importing as Skeletal Mesh brings the smoothing every time.
I tested a lot, played with export and import Values and spend some significant time in the Forums looking for a Solution, but no luck so far.
Is it maybe something with the deformations through bones or capture?
Any help appriciated.