FBX export to Unreal smoothes character normals

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Hello everyone,
i made a quick Character-Model in Houdini, with a basic Rig and Animation. FBX export to unreal works for the Animation, but the Normals of the lowPoly char get smoothed and i dont want that.
When i import the Character to Unreal just as a Static Mesh, everything is shown as inteted, but importing as Skeletal Mesh brings the smoothing every time.

I tested a lot, played with export and import Values and spend some significant time in the Forums looking for a Solution, but no luck so far.
Is it maybe something with the deformations through bones or capture?

Any help appriciated.
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