Particles swirling on geometry surface

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This something I needed recently, random swirling points along a surface. After trying a few different methods with solvers and pcopen I found a more straightforward method with collisions and advecting by volume. File attached in case it's useful to anyone

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POP_swirlOnSurface.hip (310.7 KB)

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Cool, I found minpos to be a nice lazy method too:

http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Pop_stick_to_surface [www.tokeru.com]
http://www.tokeru.com/cgwiki [tokeru.com]
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That's badass, Thanks man!
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