Particles as Primitives from POPNet

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Anyone know how to attach primitives to points from a POPNet in Houdini ?

I'm struggling with this for over a week. I don't want to emit points from primitives. I want if a sphere is broken up into individual primitives the particles from a POPNet take on the primitives from the sphere; when the particles are simulated the primitives on the sphere are moved around depending on what is done to the particles in the POPNet.
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This setup moves fractured geometry with particles, but you could easily modify to take a bunch of prims. You'll have to use connectivity and set both of the for-each SOPS to Attribute instead of Group and use class
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When you say “This Setup” is there anything more to that or that is just your way of explaining how to do it ?

I have to iterate over all the prims I assume I can do this using any method I prefer (Python,VEX,ForEachSOP) ? Followed by using the connectivity SOP and set the attribute within the connectivity SOP to attribute instead of group and use class ?
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Here's a simplified version using just geometry, no need to iterate over prims with vex, it's just use Connectivity and promote the class attribute to primitives. It has a few added controls to randomly scale and rotate prims by age, I hope it's helpful

Attachments:
animGeoWithPOPs.hipnc (312.1 KB)

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Christopher_R
When you say “This Setup” is there anything more to that or that is just your way of explaining how to do it ?

I have to iterate over all the prims I assume I can do this using any method I prefer (Python,VEX,ForEachSOP) ? Followed by using the connectivity SOP and set the attribute within the connectivity SOP to attribute instead of group and use class ?
I just realized the original attached hipfile never got posted, no wonder there was confusion The latest file I posted is a more streamlined setup anyway, cheers!
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Sorry I'm loading this scene in 15.5; I'm unable see the full effect of your scene due to the view errors I get upon loading.
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