HDA Component/Actor Tags in UE4

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Is there a way to assign an actor tag or a component tag to the HDA from Houdini to auto populate on the Unreal side? I cant find anything in the documentation about it.

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You might be able to add a component tag using a generic uproperty attribute:
http://www.sidefx.com/docs/unreal/_attributes.html#AttributesGenericUproperty [www.sidefx.com]
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Thanks I'll check it out
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Today's version (16.5.392) has a bug fix for setting up tags via generic uproperty attributes.

Adding a detail string attribute named “unreal_uproperty_ComponentTags” will add the tag to the mesh generated by the HDA.
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