Multiple unreal engine materials for a imported Houdini asset

   572   0   0
User Avatar
Member
27 posts
Joined: Dec. 2017
Offline
Greetings!
I am currently working on a ivy-generator tool, that spawns ivy leaves on a curve that I raycast to any mesh-file i choose within the tool.
The curve also creates a stem where the leaves are attached to.

The problem I have is that when applying my ivy-leaf texture to the ivy, the stem and the mesh I raycast upon also get the same material input. Everything is build within the same subnet.
The question is, how do I choose to have seperate unreal-material input for specific asset within Unreal Engine from Houdini?

Thanks in advance!
  • Quick Links