Greetings!
I am currently working on a ivy-generator tool, that spawns ivy leaves on a curve that I raycast to any mesh-file i choose within the tool.
The curve also creates a stem where the leaves are attached to.
The problem I have is that when applying my ivy-leaf texture to the ivy, the stem and the mesh I raycast upon also get the same material input. Everything is build within the same subnet.
The question is, how do I choose to have seperate unreal-material input for specific asset within Unreal Engine from Houdini?
Thanks in advance!
Multiple unreal engine materials for a imported Houdini asset
572 0 0- Gnomesnob
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