Bump and Displacement connection to Principledshader

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How to connect Bump/Normal or Displacement map to Principledshader node?

Map connection in the tab works, but direct connection to node does not work.



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The texture is connected to the wrong pin on the principledshader. Use the input ‘disp’ for scalar (along normal) displacement, and ‘vdisp’ for vector displacement texture.
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The texture is connected to the wrong pin on the principledshader. Use the input ‘disp’ for scalar (along normal) displacement, and ‘vdisp’ for vector displacement texture.

Thanks, bitmap works, but procedural noise (for example Turbulent Noise) doesn't.

And why the “Other” category ?
How can I use the “Displacement” and “Bump&Normals” special category? I need Bump and Normals inputs too but connection is incorrect.

Edited by iron100 - March 9, 2018 05:39:00
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Don't connect to any of the inputs in the folders “Bump And Normals” or “Displacement” none of those are really meant to accept inputs.

There are inputs at the bottom of the node for controlling such things.
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Ok, and can someone show me how to connect procedural noise to normals?

I'm trying to connect in baseN, but it does not work.

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