How to connect Bump/Normal or Displacement map to Principledshader node?
Map connection in the tab works, but direct connection to node does not work.
Bump and Displacement connection to Principledshader116 3 1
The texture is connected to the wrong pin on the principledshader. Use the input ‘disp’ for scalar (along normal) displacement, and ‘vdisp’ for vector displacement texture.
Thanks, bitmap works, but procedural noise (for example Turbulent Noise) doesn't.
And why the “Other” category ?
How can I use the “Displacement” and “Bump&Normals” special category? I need Bump and Normals inputs too but connection is incorrect.
Edited by iron100 - March 9, 2018 05:39:00
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