bullet hitting tree issue

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hi everyone, i've been trying to implement a shot i had watched somewhere and been inspired from that in which a bullet hits side of a tree and smashes through it .. the problem is that a small object representing the bullet can't be strong enough to push the pieces along its traveling direction .. i've been experimenting with density and mass for both bullet and the pieces of the wood .. but didn't reach to a promising result .. i've switched from Thinking Particles logic to HOUDINI, so i kinda look into this from that perspective.. i ll attach my project file and it would be very nice of to take a look into it .. thanks everybody for your time and help ..
Edited by behzad_ph - March 9, 2018 05:01:45

Attachments:
bullet hitting tree.hip (853.4 KB)

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Checkout this link or try searching on inherit velocity.
http://forums.odforce.net/topic/25884-houdini-dop-inherit-velocity/ [forums.odforce.net]

Here is another link for setting velocity on fracture pieces when the glue bonds break.
http://forums.odforce.net/topic/31190-solvedset-velocity-on-glue-bond-rbd-piece/?do=findComment&comment=173392 [forums.odforce.net]
Edited by Enivob - March 9, 2018 12:34:40
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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What @Enivob said. Try to scale the Velocity on your impact object.
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Be-W
What @Enivob said. Try to scale the Velocity on your impact object.
thanks for the reply .. what does it mean exactly ? what u mean is related to the second link Enivob sent ?
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