If you put together the simplest wiresolver scene with just a line falling and colliding with a ground, there doesn't seem to be any friction what so ever. Changing the physical properties on either the wire object or the ground doesn't seem to make any difference. I tried with both a ‘groundPlane’ node and also with a staticObject referencing a flat and also an uneven surface. The wire just keeps sliding around.
A not so ideal solution is to add a geometry solver and scale down the velocity if @P.y is bellow a height, but that only works for flat surfaces. If I have to go down that road, is there a way to get hit attributes on the wire object, so I can implement something similar with any arbitrary object?
thanks
Ground collision problem with wire solver
1784 1 1- ch3
- Member
- 8 posts
- Joined: Feb. 2014
- Offline
- Midasssilver
- Member
- 310 posts
- Joined: July 2012
- Offline
-
- Quick Links